
The campaign in its current form has basically come to a halt. The plan is to continue in the same setting but with partially new characters who will get on with each other better. Verschoyle and Paik (the non-evil characters) will stay, and will be joined by new characters being created by Henrique and Imre. I will arrange for the adventure to take place within Grim's territory, so that he can join the party or govern his kingdom depending on whether Greg can make it.
Unless Henrique and Imre would like to say otherwise, I will rule that Mavik has gone to live with Vurdak Deathlord to study necromantic magic, and Zumm has taken to wandering the wilderness meditating on his religion.
So now we have:
Matt: Verschoyle, human wizard 9/human paragon 1, Neutral Good
Tom: Paik, changeling bard 9, Chaotic Neutral (I think)
Henrique: Horgar Horgar, bugbear fighter 6, Chaotic Good
Imre: (name and species to be decided), paladin 5/Exorcist of the Silver Flame 5, Lawful Good
Greg: Grim, warforged fighter 6/Warforged Juggernaut 4, Chaotic Neutral
It looks like the party's alignment averages out at chaotic good and there's nothing that will tear the party apart. My initial idea for a plot is for each character to receive a vision from Jubarex of the Trumpet, the good outsider that Verschoyle, Grim and Paik have already encountered, and sent on a mission in the caves beneath the Tomb of Dragith Nurn.
Also, Zilkloog still wants to eat your brains. He hadn't wanted to be a recurring villain, but it looks like you've forced that upon him.
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