Saturday, 10 February 2007

Intelligence report: Jalahand's village

Click to enlarge Jalahand's village
This is the layout of Jalahand's village (according to what Zumm saw).

  1. Gate.  This was guarded by two ogres when Zumm and co. infiltrated the village.
  2. River outlet, blocked by iron bars.
  3. Ordinary huts.  Each is big enough to sleep a couple of ogres or a dozen goblins.
  4. Kezda's hut.  Now that Kezda is dead, there is probably nothing special about it.
  5. Arena.  A 30ft-wide circle marked by a ring of stones.
  6. Crafting area.  A goblin was brewing a potion here.
  7. Ground level cave entrance.
  8. High-level cave entrance to dire bat lair.  It is 40ft off the ground.
  9. Prison.  A stone building sub-divided into cells.
  10. Watch tower.  Wooden, 40ft high.  It is liked to the ground by a simple rope pulley lift (powered by an ogre on the ground).
The cliff is 80ft high in the centre, and the hill is 60ft high.  The top of the hill is 350ft from the gate and 725ft from the ground-level cave entrance.  The river is 10ft wide and 3ft deep, and is fast-flowing and cold.

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