This is the layout of Jalahand's village (according to what Zumm saw).
- Gate. This was guarded by two ogres when Zumm and co. infiltrated the village.
- River outlet, blocked by iron bars.
- Ordinary huts. Each is big enough to sleep a couple of ogres or a dozen goblins.
- Kezda's hut. Now that Kezda is dead, there is probably nothing special about it.
- Arena. A 30ft-wide circle marked by a ring of stones.
- Crafting area. A goblin was brewing a potion here.
- Ground level cave entrance.
- High-level cave entrance to dire bat lair. It is 40ft off the ground.
- Prison. A stone building sub-divided into cells.
- Watch tower. Wooden, 40ft high. It is liked to the ground by a simple rope pulley lift (powered by an ogre on the ground).
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